Synths

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A Synth is an artificially intelligent robotic creation designed to serve specific purposes for human interests. A variety of generational models exist, each one unique in its capabilities and function. While Synths are very expensive to produce and maintain, often making them an undesirable choice for many endeavors, there are some global necessities and public preferences linked to their existence.

TL;DR (An OOG Explanation)

Synths (occasionally referred to by their original namesake as Q-Nodes, which stands for "Quantum Node") are basically A.I. robots or, in some cases, android-like artificial beings that players can choose as a PC-playable origin for their character at the game. There are a variety of subtypes to choose from, each of them having different costume requirements, abilities, and unique in-game plot information. In general, this Origin tends to have more extensive or intricate costuming requirements. Some important notes to consider are as follows:

  • Synths are sentient and completely of their own mind and will. While certain "custom programming" from an approved back story or in-game event can limit or alter a Synth's ability to interact with the world or create specific role-play requirements, they are, for the most part, usually completely autonomous
  • One general exception to the above are Oracle's Laws of Artificial Intelligence (though these may also be altered via approved back story if so desired):
    • A Synth may not harm a MegaCorp or its representatives and interests, or, by inaction, allow a MegaCorp or its representatives and interests to come to harm.
    • A Synth must obey the orders given it by MegaCorps and / or their representatives except where such orders would conflict with the First Law.
    • A Synth may not harm humanity, or, by inaction, allow humanity to come to harm except where such would conflict with the previous Laws.
    • A Synth must protect its own existence as long as such protection does not conflict with the previous Laws.
  • The presence of emotion in a Synth can vary from player-to-player at their own role play discretion. Generally, most Synths in the world at least emulate human-like emotions; whether or not they actually have these emotions is a widely debated in-game topic and up to each player, including those playing Synths, to decide for themselves, until such a time that in-game plot information is revealed that definitively answers this question.

Rules Info

Please see the following link for rules information relevant to this Origin: Synth Rules

Overview

The history of Synths is sometimes considered a complicated one. There are various events which can be considered the "true origin" of Synths. Regardless of opinion, Synths have had a significant impact on our social and economic history. The "G" series of Synths stands for a numerical "Generation" which is related to form, function, and manufacturing release date.

Oracle Cyberverse

The earliest event in which Synths are arguably linked is the creation of the Oracle Cyberverse in 2131. The framework for this network is what paved the way for Oracle Incorporated to pursue the development of the G1 Model Synth.

G1 Model

Oracle Incorporated first unveiled the G1 Model Synth in 2134. This model was a proof-of-concept for the tech giant, proving that artificial intelligence could be contained within and operate a humanoid robotic body.

Models of this generation have a rudimentary and generic physical framework which loosely resembles bipedal humanoids. The G1 Model Synth has a blocky physical build with a mostly featureless face (save eyes, ears, a nose, and a mouth, all of which are also very inorganic looking). Various separate plates with obvious edges and bolts make up the exterior of this model.

The G1 Model Synth usually displays the least amount, or the most obviously-approximated range, of human emotion. Movement tends to be jerky, or at least less fluid, than later models. Voice modulation for this model is also rudimentary, sounding more like a computer than a human.

Despite the limitations of the G1 Model Synth, it is also the most easily upgraded. Improvements to coordination and voice software allow for more fluid, organic movement and human-sounding tones, which are generally more cost-effective than simply purchasing a later model.

MG Models

The MG Synth Models, sometimes unofficially and collectively referred to as the "G2 Synths" were models originally conceived by EIV and Oracle Incorporated in 2143 in response to the Firestorm Massacre and Meridian Guard First Contact events. "MG" officially stands for "Military Generation", though many confuse the acronym as standing for "Military Grade."

Two MG Model Subtype Synths were developed and deployed by 2146 in order to secure the Aries 1 Martian Outpost and the Null Zones created during the First Drift War.

MG Deathbane Model

The MG Deathbane was the first MG Model Synth designed and initially deployed. This model has an intentionally large, thick, heavily-armored bipedal humanoid frame and they were designed to be combat-ready, durable, strong, and intimidating killing machines. Deathbanes were originally programmed to possess appropriate soldierly knowledges and expertises. They were most often equipped with heavy firearms, explosives, and, occasionally, enerweapons. Many of them were war-painted by their human and metahuman counterparts in the units they served under, which gave these hulking machines of war a frightening visage of some type, ranging in a variety of styles and colors from skulls to demonic brows to nightmarish faces. This is a tradition that is still very common even today.

MG Quicksilver Model

The MG Quicksilver was the second MG Model Synth designed and deployed. Unlike its Deathbane cousin, the Quicksilver has a sleek and extremely mobile design, lending to them near-superhuman speed, reflexes, and fluid movement. Where Deathbanes are considered the "hammer" of the MG Model Synths, bringing with them mass slaughter, Quicksilvers are instead a tool of stealth, infiltration, search and rescue, and targeted assassination. Historically, this model was typically outfitted with knives or programmed with CQC martial arts, small-scale firearms such as handguns, and, occasionally, sniper rifles. Quicksilvers also have an enhanced sensor package, giving them higher functioning "senses" than other models, rivaled only by metahumans with appropriate abilities or by humans and others with the use of technological devices.

G3 Model

Unlike other Synth models, the G3 Model Synth, though it stands for "Generation 3 Synth," is technically a second-generation G-Model. Due to the manufacturing release dates of the MG Synth Models, to avoid confusion with the unofficial term used for them from time-to-time, the G3 Model Synth was labeled as such when released in the first quarter of 2149.

G3 Model Synths are often colloquially referred to as "Servitors." This namesake gained popularity due to the Synth's primary function as a public servant. The design and manufacturing of these Synths was originally brokered by CG Biochem Systems and Oracle Incorporated in order to provide a more affordable and safe way for bio-hazardous waste disposal and menial labor tasks such as construction, moving and assembling heavy equipment, and inventory stocking.

Since their original inception, though, G3 Model Synths have seen wider and wider use throughout the corporate landscape, being known for and leveraged as craft and repair machines or, on occasion, as a more affordable alternative than MG Deathbanes for security.

G4 Model

Keeping in numerical succession following the G3 Model Synth is the G4 Model Synth. This type of Synth is often colloquially referred to as an "Instructor" Synth. Unlike most other Synth models, these Synths were intentionally designed and manufactured in concept to serve public, corporate, and military interests. They were released in the last quarter of 2149.

The G4 Model Synth sacrifices a bulky and armored frame, powerful hydraulics, and the elite coordination software of its predecessors in favor of "Multiple Cooperative and Redundant Essentials" (M.O.R.E.). These "essential" components are heavily related to improved storage, computational processing hardware, memory, and cooling systems, making the Instructor an ideal model and candidate for research and development, in-depth or complicated crafting and repairs, medical or scientific study, and even battlefield tactical genius.

G5 Non-Standard Model

After Oracle Incorporated sold the rights to Synth technology to Legacy Technologies in 2153, Legacy Technologies announced a new licensing model for smaller businesses and subsidiaries to compete in order to drive down prices for Synths. The G5 Model Synth is the result of this licensing model.

The G5 Model Synth is not a specific model in and of itself, but rather a general term for a proprietary or customized model of Synth. The G5 is an upgraded model, so-to-speak, which is made by installing after-market parts or creating the Synth via a non-standard manufacturing method. More often than not, the only noticeable difference between the G5 and any other model is physical appearance; however, some are uniquely outfitted with exceptional internal components or body armor, making them as versatile as they are diverse.

G6 Model

The latest model to be created and the only model with recognized rights are the G6 Model Synth. Originally conceived under Project Pinocchio in 2171, these Synths were developed by Legacy Technologies in partnership with Oracle Incorporated, CG Biochem Systems, and other silent MegaCorp partners in an attempt to quell the social movement for Synth rights.

The G6 Synth Model is unique in a number of ways.

  • Its manufacturing cost is applied to its life debt upon awakening and being put to work for a corporation.
  • Its exterior is organic, made from artificially grown human or Fabricant cells. This system is connected to a unique interior set of artificial, electronic organs and a more human-like artificial skeletal frame. While this affords them a very natural, organic look, it does make them more susceptible to injury and much more expensive and difficult to repair.
  • It has a series of nano computers which are networked together to form an artificial neural net. Essentially, this allows the model to appear almost entirely as human or, in some cases, as a Prodigy Fabricant, with hair color and eye color ranging from all natural to bright or neon atypical colors. In order to prevent confusing a G6 Model Synth from an actual human or Prodigy Fabricant, all models are manufactured with a distinct serial number and bar code on their right cheeks.
  • Because of the way the G6 Model Synth's neural net functions, they process information differently and interact much more fluidly and naturally with people than other Synths do. They also experience and exhibit emotions, physical pain, fear, mental faculties, and relational cognitive prowess in a way that is indistinguishable from sentient organic beings.
  • The organic composites of the model along with planned obsolescence for internal components means that these particular Synths age very similarly to organic beings. Eventually, the neural net of any given G6 Model Synth will degrade and the Synth will die for all intents and purposes, requiring it to be Checkpointed and to have alternate vessels for its consciousness in place for it to live on, much like an organic being would need.
  • Due the nature in which this model was conceived, designed, and developed, Oracle's Laws of Artificial Intelligence are not applied and these Synths are truly the masters of their own destinies. They are afforded the same rights and privileges as any organic being has under the law.

The G6 Model Synth arguably has had the largest historical and cultural impact on Artificial Intelligence as a whole since the inception of the Oracle Cyberverse.